Dark Front & Dark Ones are recruiting! By Vassilis - March 28, 2010 | Print Email | Created in January 2003, Dark Front is one of the biggest and most famous omni PvP org on Rimor. Composed of experienced players, the guild focus mainly on the high level notum wars and the high level pvm contents.
Dark Front & the PvP
The PvP has an important place in the guild, and we are proud of our presence in every high level notum war since the creation of the guild. Our presence and our leading are rewarded by high level bases offering to everyone the highest bonus from towers and org contracts. As a strong part of the Omni PvP community, anyone online during a 200+ notum war must show up and fight to defend or help our omni fellows against the clans.
We are also encouraging everyone in DF to make twinks and get involved into the lowbie PvP, as our alts org (Dark Ones) is one of the most famous and active twink guilds. The lowbie pvp & making twinks is strongly encouraged but not mandatory.
Org Cities and Aliens, Raids
Our guilds (Dark Front and Dark Ones) have large Ql300 cities offering aliens raids for everyone in the org (high levels or twinks) and the best bonus for your characters.
The Dark Front's city can be found in Deep Artery Valley while the Dark Ones' one can be found in Broken Shores.
Upkeeps are paid by monthly HI or beast raids so there is no tax at the moment. You can of course create shops for your chars in the DF & DO org shops (1% commission).
We have also successfully killed every boss on Rubika and Shadowlands. Biodome, HI, Pande raids aren't rare and can be organised quickly when someone in the org needs a special item.
Who are we looking for ?
We are looking for new or old players above the level 150 (Dark Ones) and level 200 (Dark Front), willing to PvP.
Anyone applying to Dark Front must have all the addons installed (Notum Wars, Shadowlands, Alien Invasion and Lost Eden).
Mature behaviour is required as well as keeping a low drama profile.
Since our members come from all around the world, you have to be able to speak english to communicate with everyone on the guild channel.
Of course you must be ready to help your guildies and respect all of them.
For more details, please visit our recruitement forums : http://www.darkfront.org/forums/index.php
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Friday with Means - March 26th, 2010 - Amnesia...please. By Vassilis - March 28, 2010 | Print Email | Before I get into anything else, Kintaii has been interviewed by a German Gaming site. The article can be found here in English here:
http://www.pirate-gaming.de/forum/viewtopic.php?f=19&t=288
Original German version here:
http://www.pirate-gaming.de/specials/item/157-interview-mit-anarchy-onlines-senior-designer
Lucky Waldgeist didn't have to translate that one
This week:
Every week we try and rehash the events of the last week to keep you all up to date with where we are with the many different initiatives we are working on at the moment. Sometimes sitting down to remember the events of the week is a horrible masochistic exercise as the week would have been better disposed of by my goldfish-like short-term memory.
I had hopes of being able to get a version of the new Collector instance on the Test dimension. Kintaii has outdone himself on this one getting it to work and I truly believe it is one of the most interesting encounters we have added to the game during my time here...and I'm certain I've never seen anything like it in any other game. We have been spending extra time during the last couple weeks making sure it works well and most importantly is fun. Our build process didn't like it. Our build process crashed any time we tried to include the playfield. Any debugging we could manage did not make any sense at all. For three days Macrosun and I banged our heads against the wall trying to get rid of the data corruption to avoid having to make the playfield again from scratch. A three day long trial of ten minutes of effort followed by 30 minutes of debugging followed by "How about now?"....and the inevitable "nope". After 3 full days, during which Macrosun quit a record 218 times, it was finally not fixed...but "fooled" into working. I owe Kintaii many, many cigarettes after this week. If it feels like this kind of thing happens all the time...it is because it does. It is now on TestLive in the final stages of testing...any volunteers and feedback will be greatly appreciated. Be warned...it isn't easy.
Things that DID get done this week:
Flaptoot's visa application was completed and processed for his trip to China to manage the production of the new versions of all the old AO heads. Full production begins with a team of ten artists + Flaptoot on April 5th in the Funcom Beijing Studio. We have been waiting a long long time to get this done and it is very exiciting to see it start. The head of the Beijing Office is a big AO fan and he was a huge help in pushing this issue for us. Some times it feels like we are some kind of "secret society". We are everywhere
Addtional polish and mechanics were added to the new "Collector" instance. New version on TestLive...entrance beside Instanced Pande. Try Try Try. I will watch you die die die.
Genele drove herself to the need for therapy in working through the daily missions and making sweeping improvements all week. Again...please give them a go on Test. I think (might be wrong here) the rewards are finally there to see...and argue about.
Mstrbstrd worked hard (after a couple 30th birthday inspired plague days off) on redoing more assets for Borealis.
The render team is getting closer and closer to an actual "real" client and the new build process is starting to smell close. I can't wait to have people besides us and the staff of Duke Nukem Forever trying this. Ha. Is it as funny when I do it?
Have a great weekend. See you in-game 
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